Computing at Hillbrook
The Hillbrook Computing team is made up of Haidee Paul (Year 5 Teacher) and Dylan Evans (Year 5 Teacher). As subject leaders for Computing, we love encouraging children to develop the skills and knowledge to thrive in the digital world.
Our favourite thing about the subject is the children’s involvement and their drive to achieve. Computing is fun! We enjoy bringing the subject to life, utilising a range of inspiring physical resources from Sphero Coding Robots to VR headsets to engage and excite pupils. It’s great to see pupils become animated in their learning and passionately share their expertise with their classmates. It is also rewarding to see pupils apply key skills from computing lessons to enrich other subject areas, such as history, geography and English.
At Hillbrook we believe all children have the potential to be admirable digital citizens and innovative digital content creators. We aim to equip all children with the skills and knowledge they will need to become safe and active participants in a digital world. Our computing curriculum offers a robust set of experiences across three key areas: ICT, Digital Literacy (including e-safety) and Coding allowing children to develop creativity and computational thinking. E-Safety is an integral part of the computing curriculum incorporated in all computing lessons and reflects the school’s 3Rs ethos.
Computing embeds links with a range of subject areas including maths, English, science and design and technology. Through a range of digital technologies, clubs and interventions we provide all children with the opportunity to succeed in their learning.
- Using search engines effectively and safely.
- Understanding networks and the internet.
- Using computers and electronic equipment safely and competently.
- Working collaboratively online.
- Digital content creation in a variety of mediums.
- Using multiple programs to create one product.
- Organising and storing digital data.
- Understanding algorithms and computational thinking.
- Designing, testing and debugging own programs.
- Predicting behaviours of programs
Some of the software we use be downloaded for free!
Google SketchUp – make a 3D model of anything.
Google Earth – explore anywhere in the world
Prezi – presentation software
Weebly – Website design
Scratch – Programming
Kodu – Game Programming